Peter Crawford is a freelance education consultant with a mathematics teaching background. He is an editor and writer of educational materials including printed and multimedia resources - text based, CDROM, interactive whiteboard (iwb), video. He specialises in producing detailed storyboards from which the programmers and graphic designers can produce the interactive material and animations. He works across Key Stage 1, 2 and 3 for maths input. He is also able to produce storyboards for other subjects and levels when working from briefs supplied by subject authors. He has worked on KS3 Science and A level Biology in this way. <br>(Search: KS1 KS2 KS3 math maths mathematics primary secondary education educational consultant editor writer Hertfordshire Herts Pete Crawford)
| < back Click here for a screen shot of the activity created from this brief |
| KS1 Movement |
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| Example screen |
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| Upper Screen |
A section of the deck Bird's eye view of Mrs Penguin. A fish to collect. Some bananas as obstacles. Positions change each 'go', taken randomly from selection given below. The grid above was drawn to show the underlying layout. However, it might be useful to show it faintly on screen, overlaying the deck background to help children think about their moves. |
| Lower Screen | Control buttons: 1/4 turn anti-clockwise, walk, 1/4 turn clockwise |
| audio file | Help Mrs Penguin get to the fish. Use the buttons to move her around the deck. Watch out for the banana skins! The player controls the penguin by clicking the buttons: The walk button moves the penguin forward one unit (centre of square to centre of square) in whichever direction it is facing. As long as the penguin does not step on a banana skin, a trail is left, showing the route taken, marking each step of the route (as with the 'blobs' shown above). The turn buttons turn the penguin on the spot (centre of head).
Check moves: If the penguin lands on the fish, 'eat' the fish with 'pleasure' sfx If the penguin lands on a banana skin, make 'whoops' sfx, spin the penguin round a couple of times and then send it back to its previous position and orientation.
When the fish has been eaten Pause Well done!
TRY ANOTHER Loop to top |
Set of screens to be used. Starting position and orientation of penguin as shown.If these can be reflected/rotated to look as if there are more different grids, then please do so!
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| < back Click here for a screen shot of the activity created from this brief |